﻿using Microsoft.Xna.Framework;

namespace HMEngine.HMObjects {
    public class HMObject {
        public Vector3 Position { get; set; }
        public Vector3 Scaling { get; set; }
        public Quaternion Rotation { get; set; }

        public HMObject() {
            Position = new Vector3(0);
            Scaling = new Vector3(1);
            Rotation = new Quaternion(0, 0, 0, 1);
        }
    }
}